We create games and playful experiences for advertising, education, and social transformation.

PLAY.

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It's how we learn, how we develop relationships, and how we discover.

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Don Vs. Kimmore_vert

A childish two-player battle for global domination.

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Inspired by current events this editorial-cartoon-gone-interactive pits two unbalanced world leaders in a dangerous nuclear food fight.

The twist in this “news game” is that both players need to share the same touch-screen device while playing. What usually starts as a civil contest soon devolves into finger pointing and name calling. Sad.


LAUNCH
Snoop’s Cloudfallmore_vert

Tilt your phone and fly high with Snoop.

Snoop’s Cloudfallclose

The bad news is that you're falling through the sky - the good news is there is no ground... but lots of loot to collect! Just another game about rap O.G. skydiving for his medicinal breakfast cereal.

This fun mini game features and original chiptune score and tilt controls on any phone or tablet that supports it. Don't worry, you can still play it on your laptop using the keyboard.


DROP IN
Power Strikemore_vert

Play with new Power Rangers toys in this promotional game.

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This promotional game, for a set of Power Ranger Dino Charge toys, works even on older browsers with no support for modern features like HTML5 Canvas.

Battle your way through three levels of power blasting to defeat the evil alien and his henchmen; performing power punches and sword strikes for bonus points.


PLAY NOW
Dr. Pepper Passmore_vert

Swiftly snap passes into the moving targets to score.

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Displayed on an oversized touch screen at promotional events this HTML5 sports favorite scored big with the college crowd. The $25,000 sweepstake might have had something to do with it but so did the fast and addictive gameplay.

Using the ultra-flexible PhaserJS framework we were able to create a game that worked not only on the big screen but on all screens.


GAME ON
Stealth_Matchmore_vert

Play the hacker in this cross-branded video game promo.

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Released in the spring of 2014, WATCH_DOGS is an open world action-adventure video game developed and published by Ubisoft.

This mobile friendly, cross-branded game whet gamers’ appetite and offered them a sweepstakes as further incentive to beat the clock, break the code and enter the cyberpunk world of WATCH_DOGS.


HACK THE CODE
Space Junkmore_vert

Discover orbital debris in this serious game inspired by NPR.

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Powered by HTML5 Canvas this action puzzler challenges you to populate Earth's low orbit. This game keeps players entertained at the desktop, or on the go, with fully responsive mobile support.

A recent NPR news story shed light on the hundreds of thousands of pieces of space junk orbiting our planet and the dangers this debris poses to our military and communications satellites.


LAUNCH MISSION
Type is Artmore_vert

Learn the elements of typography in a fun and creative way.

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Type Is Art is a public interactive art project allowing the exploration of root typographic forms. To date it has collected over 16,000 unique designs.

Based on Susanne Cerha's poster 'Parts of a Character', with our friends at Silo Design. The project has been featured in several publications including Communications Art's Typography Annual.


MAKE ART
TMNT Mind Dojomore_vert

Train with the Teenage Mutant Ninja Turtles and Master Splinter.

TMNT Mind Dojoclose

Train your mind with the Teenage Mutant Ninja Turtles and Master Splinter to discover your inner turtle. A dozen mini-games test your mettle in observation, awareness, concentration, determination and wisdom.

This set of Flash games was created in support of the 4KIDS and FOX BOX Saturday morning line up.


TRAIN YOUR MIND
Battle Nexusmore_vert

Face off for control of the Battle Nexus.

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Two awesome forces face off for control of the Battle Nexus. Fight your way through waves of the The Ultimate Ninja's henchmen. Bolster your forces to defend your tower from Draco and save The Damio, The Nexus, and the universe.

Another Flash game created in support of the 4KIDS and FOX BOX Saturday morning line up.


DO BATTLE
Penguin Pushermore_vert

Help Pengu Loo keep cool for the holidays.

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Help our little penguin friend do his part to stave off the rising sea level while keeping his cool during the hectic holiday season.

This classic JRVisuals Flash game created in 2008 as a holiday gift to our clients and was an award winner on the Flash game site Miniclip.

Please note that the high score boards are permanently offline.


PUSH IT
* For more examples visit our site on a larger screen.

It is a happy talent to know how to play.

— Ralph Waldo Emerson

THE WORK WE DO

Gamification, Simulation and Serious Games.

Self Promotion - Cloudfall Power Rangers - Dino Rangers Battle Watchdogs - Stealth Match Doctor Pepper - Quarterback Challenge Self Promotion - Julian's Balloon Self Promotion - Bee Game Self Promotion - Base Invader Self Promotion - Beamer Self Promotion - Collector Self Promotion - Dropper Self Promotion - Meteors Self Promotional - Match Caixa 2014 Self Promotion - Penguin Panic 6 Self Promotion - Racing Self Promotion - Reversi Published Book - Ricochet Self Promotion - Sn'o Fun Self Promotion - Pocket Math Self Promotion - Penguin Slide Self Promotion - Penguin Alien Adventure Self Promotion - Penguin Holiday Express Self Promotion - Penguin Panic IV Self Promotion - Pengooey Self Promotion - Pronz Game Self Promotion - QuadLand Self Promotion - QuadraPair 42 Self Promotion - Silver Bells Experimental - Space Junk Experimental - A-Life Simulation Roadrunner Records - Murder Dolls Roadrunner Records - Photo Mosh Roadrunner Records - Picture Madness Roadrunner Records - Adalia's Attic Selatra Mobile - Invasion Selatra Mobile - Reversi Selatra Mobile - Meteors GlobalSpec - Trebuchet Challenge GlobalSpec - Brain Strainer Cambria Suites - Hotel Simulator Ernst & Young - Invaders InfoTech Niagara - Stapler Chase 5 Hour Energy Coffee Run 5 Hour Energy Dash Mike's Hard Lemonade - Football Flick Hubba Bubba Gum - Gop Drop Kellogg's - Eggo Maze Kellogg's - Mini Swirlz Blue Man Group - Marshmallow Catch M&M - Amazing Crispy M&M - Hopper Popsicle - Memory Freeze Good Humor - Ice Cream Truck Good Humor - Puzzler Yogos - Slider Yogos - Roundup Mighty Bites - Mighty Ride Mighty Bites - Mighty Wake Mighty Bites - Snack Blast Mighty Bites - Chicken Soccer 4KIDS - Chaotic Reversi 4KIDS - G.I. Joe Copter 4KIDS - TMNT Battle Nexus 4KIDS - Dinosaur King Dig 4KIDS - TMNT Mind Training Dojo 4KIDS - TMNT Gunjin Meteors 4KIDS - TMNT Brawl 4KIDS - TMNT Code Green 4KIDS - TMNT Video Play 4KIDS - Kirby's Power Stomp 4KIDS - Viva Pinata 4KIDS - Winx Pixie Rescue 4KIDS - Monster Jam FisherPrice - Little People Matching FisherPrice - Little People Photo Hunt Tales4Tomorrow - Four in a Row Tales4Tomorrow - Animal Sounds Tales4Tomorrow - Animal Tracks Tales4Tomorrow - Animal Balance Tales4Tomorrow - Hopper Tales4Tomorrow - Lion Cub Rescue Tales4Tomorrow - Turtle Slide Bermuda Travel - Golf Montreal Canadiens - Connect Montreal Canadiens - Reversi Samsung - Destroy a Printer Movie Promotion - Generation RX Movie Promotion - Half Baked Maze Independent Health - Healthy Hoppin' Independent Health - Picnic Park Independent Health - Snack Attack Lunchbox - Basketball OB Tampons - OB Challenge Lunchbox - Simple Match AXE - Tower Defense Self Promotional - LCD Zombie Walker Castrol - Motor Monkey Olympus - Stylus Maze Game Oxy - Maze Twisters Oxy - Oxygenator Paddock Chevrolet - Car Hunter Pepcid - Olympic Cycling Pepcid - Olympic Equestrian Pepcid - Olympic Hurdles Pepcid - Olympic Swimming Pepcid - Olympic Vaulting Pepcid - Olympic Long Jump Arizona Jeans - Pinball 2000 Retail Promotion - Poolside Pong Royal Airforce - Reversi Comedy Central - SouthParh Dodgeball Arrid XX - Stress Blocker Teen Hip - Smoking PSA TriNet - Football TriNet - Pin Bowling XODDOS - Whack'a'Do Retail Promotion - XODDOS
What is Gamification?

Gamification is the integration or application of games and game-related concepts to everyday tasks such as learning, wellness, productivity and business activities. With an eye for storytelling and the user experience, we pride ourselves on being able to develop a game to enhance engagement with any brand, product, service, or social issue.

Gameplay has long been a popular pursuit, from the simplest moves of Go, first played in China 3,000 years ago, to the massively multiplayer online games of today. In 2016, digital games generated $101.6 billion in sales globally (according to Statista), and their popularity is driving the adoption of elements of gamification in many other areas such as business and education.

Another primary driver is the rapid uptake of social networks, now used by 78% (according to Statista, 2016) of American Internet users, where reward and status elements are embedded in implicit and explicit forms in people’s interactions in their engagement in online communities. Game elements and competition are interspersed throughout the platforms that have made social networks like Facebook, Twitter, and Instagram so popular.

According to the Pew Center for Research, “Serious gaming simulations and game mechanics such as leaderboards, achievements, and skill-based learning are becoming embedded in day-to-day business processes, driving adoption, performance, and engagement.” Elements of game mechanics are being employed nowadays in training, marketing, education, and wellness initiatives.1

Gamification Statistics

The total global revenue in the learning games market in 2012 was $3,912 million and with a five year CAGR of 18%, this revenue is expected to reach $8,958 million in 2017.1

According to a study conducted by the University of Colorado on the impact of simulations and games in adult learners, participants in gamified eLearning experiences scored

  •    • 14% higher in skill-based-knowledge assessments,
  •    • 11% higher in terms of factual-knowldege
  •    • 9% increase in retention rate.3

Beyond learning, the global gamification market is set to grow from USD 1.65 billion in 2015 to USD 11.10 billion by 2020, at a CAGR of 46.3%.3

Sources
1 The Future of Gamification.
2 The Top Gamification Statistics And Facts For 2015 You Need To Know.
3 Gamification Market Growing at 46.3% CAGR to 2020 led by Social Media.

Partial Client List

Here are some of the clients we have worked with.
American Express The Buffalo News Comedy Central Crayola Fisher-Price Houghton Mifflin Harcourt Independent Health InStyle Magazine Ripley Publishing Roadrunner Records SAP Global Marketing TIME Inc. Unilever Brands Xerox

Partial Client List

Here are some of the agencies and brands have benefited directly from our work.

4KIDS Productions, Ambient Blue, Arnold Worldwide, Artists In Buffalo, The Buffalo News & Buffalo.com, Crayola, Corus Interactive, The Cooper Group, Creata, Fisher-Price, Houghton Mifflin Harcourt, Independent Health, Lunchbox, MarketSource MS3, Montreal Canadiens, New Era Cap, Paddock Chevrolet, Ripley Publishing, Roadrunner Records, SAP Global Marketing, SAP LABS, Selatra Games, Silo Design, Simmulation Curriculum, Smith Brothers, TIME Inc., Time Magazine, Real Simple Magazine, InStyle Magazine, People Magazine, Life Magazine.

The following clients were serviced indirectly, through other agencies and studios.

American Express, AT&T, Comedy Central, Delaware North Companies, Fisher-Price, GlaxoSmithKline, GlobalSpec, IBM, Kellogg's, Mattel, Microsoft, MTV, NCAA, Ripley Entertainment, Roache Pharmaceutica, Schering Plough, Samsung, Skinny Cow, Sony Pictures, Unilever, Xerox.


WOAH! TOO MUCH INFORMATION

The creation of something new is not accomplished by the intellect but by the play instinct.

— Carl Jung

LET'S PLAY TOGETHER

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